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Tiny Room Escape Game Walkthrough

Tiny Room Stories: Town Mystery is a puzzle game developed past Kiary Games where you lot play as a detective who visits the Boondocks of Redcliff after receiving a letter of the alphabet from his father asking for a visit. When you go there however, all points of entry have been airtight off and the town itself appears deserted. It is time to put your investigation skills to employ and figure out what has happened.

The game utilizes an isometric view of the given level, and yous tin rotate the photographic camera past swiping to the left or to the right. This is important to remember as some things tin only be seen, allow alone interacted with, from the correct bending. Non every area will permit for full camera rotation, only that should not be an issue for whatever puzzles are currently in that room. You can also zoom in the camera a fleck, but by tapping on most things, you lot will go a closer look; tap the back push to zoom out.

Tiny Room Stories is divided into three acts, with the showtime human action available for gratis while the other ii acts must be purchased to complete the story. While the game's puzzle seems easy at first, some of them tin go quite obtuse with regard to their solutions, so stay with us if you want to know how to solve the first act's more difficult challenges. There is a lot of ground to cover, so our Tiny Room Stories walkthrough guide has been split into 2 parts.

Prologue: The Occludent

tiny room stories guard gate

The game'south prologue, which doubles every bit the tutorial, has your entry to Redcliff blocked past a blast gate, and it seems that there is no one manning the bastille. Swipe the camera to the left to run across a locked door reverse the guardhouse window, and a couple of pipes leaning on a nearby wall. Tap on the pipes to choice one up and use that pipe to open the door. This will requite you access to the bastille.

tiny room stories guard pipe

tiny room stories guard house

The guardhouse appears to have lost power, and swiping the photographic camera to the left reveals that the main switch has a busted wire that you lot volition have to fix. Adjacent to the door should be a closet with a toolbox inside. In the toolbox, yous will find a set of tools, namely some pliers and electrical tape. Pick those upwards. You lot should observe a ladder next to the closet that leads to the roof, with a locked hatch that requires a iv-digit code to open up. Ignore that for now and interact with the principal switch.

tiny room stories guard cabinet

tiny room stories guard tools

tiny room stories guard hatch

Switch off the ability main first before repairing the busted wire with the tools, so switch the principal back on to power upwards the guardhouse.

tiny room stories guard pc

tiny room stories guard wich

There are two desks in the guardhouse. The first one is facing the window and it has some papers and a computer on top of it. The second desk is against the same wall as the ability chief. Information technology has some drawers and a rotten sandwich on top. The estimator is countersign-protected, only thankfully the guard who was manning the place was "kind" plenty to write the password downward.

tiny room stories guard code

tiny room stories guard order

tiny room stories guard notes

Tap on the papers located on the computer desk to uncover the 4-digit password for the day. However, if you try to input those numbers, the reckoner will remain locked. Tap on the keyboard to uncover some other sail of newspaper with the order of the numbers written downward. Type them down as instructed to unlock the figurer.

tiny room stories guard screen

tiny room stories guard error

tiny room stories guard key

tiny room stories guard padlock

Bated from links to the developers' previous games and social media accounts, scrolling the computer screen reveals the controls to the boom gate. Unfortunately, the computer will report that the gate's connection appears to be malfunctioning. After trying to open up the gate, tap on the notepad icon to learn the code to the roof padlock. Earlier you head to the roof, go to the sandwich desk and tap on the upper-left drawer; there should be a key on top of some documents. Take it.

tiny room stories guard roof

tiny room stories guard wires

On the roof, yous should come across an electrical enclosure with 2 doors. The door on the left is unlocked, but the door on the right is locked. Use the key from the desk to unlock the door on the right and uncover the problem with the gate; one of its cables is unplugged. Plug the cable back in, caput back to the estimator, and lift the boom gate. Now you can enter with your car and visit your father to see what is wrong.

Affiliate 1: A Family Visit

tiny room stories house outside

Your father'southward house is locked, with a ladder strewn on the yard and the mailbox somehow on the roof. Choice up the ladder and motility it to the roof to go to the mailbox, which has the key to the front end door. Climb back downwards to unlock the door…

tiny room stories house mailbox

tiny room stories house mess

…Only to learn that someone has ransacked your father's house, with the living room a complete mess. The start things yous volition notice are a couple of cabinets with eight books missing from the bookshelves, which are colored green or reddish, as well every bit a locked door next to those cabinets. Nosotros will locate these books as we go through the house.

tiny room stories house shelves

tiny room stories house dressers

tiny room stories house safe

tiny room stories house patch

One ruby-red book (i red) is institute in a shelf beneath the red bookshelves. On the side opposite of the bookshelves is a pair of dressers. There is a bowl with a red fundamental on the right dresser and the everyman drawer has a safe with four dials. Meanwhile, the highest drawer of the left dresser has a green volume (i green). Pick up the books and the primal. Push the burrow out of place and then turn the camera around and then you lot can interact with the back of the burrow, and yous should observe another green volume (two green) underneath the coffee tabular array. The burrow itself has a mysterious patch, but you do not have a way of cut the patch open up to encounter what information technology is hiding. Ignore the couch and head to the kitchen which is straight across the front door.

tiny room stories house kitchen

tiny room stories house stove

There is rotten food in the kitchen, and a laptop that uses symbols for its password. While you are in the kitchen, there is a green volume lying on the counter in plain sight (iii greenish). Bated from those items, tap the knife block to pick up a pocketknife for cut open the couch patch. Interact with the stove to learn the dial combination for the safety where you found the red central, which are indicated by dots; read it from left to right. With all these items and the laptop in your possession, head back to the living room.

tiny room stories house cut

tiny room stories house gun

tiny room stories house note

With the knife equipped, interact with the couch patch to cutting it open and detect some other red book (2 red). After that, unlock the safe using the combination y'all learned from the stove. Within the safe are two items: a gun which you cannot pick upwards, and a notation that mentions several TV channels, a numbered sequence, and the phrase "Illumination is Important." Head to the master sleeping room located next to the dressers, which y'all tin can unlock with the red key you establish in the basin.

tiny room stories house bedroom

tiny room stories house screwdriver

tiny room stories house clothes

Your father'south bedchamber is too a mess, with the last green book (iv green) on the bed and a remote control on the flooring. Pick both items up and open the middle drawer of the cease table to find a screwdriver. Rotate the screen to notice the Idiot box with a dresser below it, a cabinet, a loaded laundry handbasket, and a wall light with a broken switch. The last 2 red books (3 and 4 red) are in the cabinet expanse, with ane in the cabinet itself and the other ane underneath the basket. This should requite you four crimson books and four green books. You lot can input the channels you establish on the note in the prophylactic from the living room by using the remote with the TV. Withal, all it will do is make a pair of drawers open up by themselves. Remember the phrase written on that same notation/channel list? Since the light switch is cleaved, utilise the screwdriver to detach the light shade and unscrew the bulb manually—the secret reveals itself.

tiny room stories house bulb

tiny room stories house tv

tiny room stories house photo

The dresser's drawers take symbols painted on them with glow-in-the-dark ink. These symbols lucifer with the ones used for the laptop password. Input the channels in the order found on the note, remembering which drawers open. And then, enter the symbols that appear in the sequence the drawers open to unlock the laptop. The laptop's interface is similar to the one found dorsum at the bastille, but the of import thing is to tap the camera icon; this volition show the books placed in a specific pattern.

tiny room stories house books

tiny room stories house hallway

tiny room stories house crowbar

Head back to the living room, place the books back on the bookshelves, and start moving them in the positions indicated on the laptop by tapping on them. Once the books are in position, the door next to the bookshelves will open. Here you lot volition find a hallway with a ladder that goes up to the attic, every bit well as a crowbar on the floor. In the hallway, you volition find one wall with a set up of paintings, 1 clearly missing from the lineup. You volition also notice that the attic appears to be blocked off. Back outside, in that location was a window about the mailbox that leads to the cranium. Pick up the crowbar and head back to the roof, opening the window with the crowbar to go far.

tiny room stories house window

tiny room stories house attic

In the attic there are three things to have note of: (1) a crate that is blocking admission from the hallway ladder, (2) the missing painting, and (3) some blueprints indicating that this house has a basement. Option upwardly the painting and motion the crate out of the style, allowing yous back downstairs. Put the missing painting dorsum into place, and yous will notice that it gets crooked the moment you place it. For every painting you straighten out, two paintings get crooked. The goal here is to get all of the paintings straightened. Once all 5 paintings are directly, a secret door opens that leads to the basement.

tiny room stories house paintings

tiny room stories house secret

tiny room stories house basement

The basement'due south lights are out, so just tap the small-scale, ruby light in the darkness to ability the identify back on. You will see that the basement is flooded, but there is a nearby valve that lets you bleed out the water. Once all the water is drained from the basement, you lot can go to the workbench across the room. Most of the tools on the tool rack practice null, but the dark gray wrench twists to reveal a prophylactic underneath the rack. Information technology uses a six-digit lawmaking to unlock, which happens to be written behind the nearby motion-picture show frame on the workbench. Input the code to get a rubber deposit box key, which ways a visit to the local banking company.

tiny room stories house workbench

tiny room stories house wall safe

tiny room stories house deposit

Chapter 2: Making A Withdrawal

tiny room stories bank intro

With Redcliff still deserted, the bank should accept no lines to deal with, but the forepart door is locked tight. Swipe the camera to the right to see the fire escape that could permit yous become upwards to the roof. The busted ladder is non going to help yous though, so you apply the nearby dumpster equally a substitute. Tap it to push button the dumpster into position.

tiny room stories bank dumpster

tiny room stories bank roof

tiny room stories bank tile vent

tiny room stories bank tile pallet

Once you are on the roof, you lot might observe a white tile (referred to as a "device part") with an orange line running through it placed on a coffee table. There are three of these tiles on the roof, with one tile located atop an frazzle fan and the other tile underneath the pile of pallets shut to the fire escape. At that place is another electrical enclosure located next to the door, and behind the enclosure is a crowbar yous can use to pry open the enclosure.

tiny room storiers bank enclosure

tiny room stories bank wires

Inside is a tile puzzle where you lot have to make the iv orange wires align. The three tiles you found on the roof correspond to three empty spaces on the board. You rotate each tile counterclockwise by tapping it, and the puzzle itself should not be too hard to solve. One time all the wires are aligned, the door unlocks and you lot tin head inside. The 3rd flooring has cypher of note, and then go downwards to the 2nd floor.

tiny room stories bank second

On the 2nd floor are three doors: one door leads to the footing floor, i door leads to the restroom, and the last door leads to a conference room. In that location is also a clock side by side to the conference room door with the phrase "Time is Money" prominently displayed nearby. For now, the restroom and conference room are locked so head to the start floor.

tiny room stories bank first

tiny room stories bank first pc

In the first floor, take notation of the time displayed on the wall clock and while you are there, search the front desk for some items. The front desk computer is locked with a five-digit number, and the merely clue it gives you lot is "Financial Study." Meanwhile, the drawers on each side accept some things to pick up: a green binder in the lower left drawer and a necklace in the middle right drawer.

tiny room stories bank green folder

tiny room stories bank necklace

tiny room stories bank clock

With the folder and the necklace, go dorsum to the second floor and interact with the clock. Adjust the clock so that its time matches the time displayed on the offset floor by borer on the hour and minute hands. One time the time matches up, the door to the conference room should unlock. Inside the conference room, yous should come across a red folder and a key to the restroom on the table. Later picking those up, rotate the camera so you can access the desk. Pull the chair back and pick up the toy spaceship on the floor. The shifting number that serves every bit the computer screensaver will come in handy later.

tiny room stories bank conference

tiny room stories bank table

tiny room stories bank under desk

Before yous continue in the conference room, use the restroom key to unlock the restroom. In the restroom there should be a ruby key on the sink, and another red folder in ane of the bathroom stalls. Selection those upwardly and render to the conference room.

tiny room stories bank restroom

On the aforementioned wall as the door to the conference room is a pair of shelves with near-identical contents, though the shelf on the correct is missing some things. Apart from the keys, the items that you have collected (green folder, necklace, red folders, and spaceship) are to be placed on the right shelf in society to friction match the contents of the left shelf.

tiny room stories bank shelves before

tiny room stories bank shelves after

In one case the contents of both shelves match, the door on the right shelf volition swing open to reveal a button. Pressing the button will make the wall rotate, revealing a secret compartment containing a TV, a condom, and a button to rotate the wall dorsum into position. The safe's keypad has a screwdriver jammed in while the Telly is continued to a camera installed in the banking concern vault. Take the screwdriver and leave the compartment alone.

tiny room stories bank compartment

tiny room stories bank screw pad

Go down to the showtime floor and unlock the room behind the front end desk-bound with the primal from the restroom, leading to a storeroom. Selection upward the stepladder directly beyond the door and while you are there, rotate the camera to find two shelves full of boxes. I box on each shelf has a valve hidden backside it. Tap the boxes to uncover and collect the valves.

tiny room stories bank storeroom

tiny room stories bank valves

With both valves and the stepladder in your possession, go to the restroom and tap the painting closest to the door, reverse the sink. This should betrayal the h2o main which but so happens to be missing those valves. Later putting the valves dorsum on, you could plow on both the hot- and common cold- h2o pipes. All the same, for the purpose of progressing through this affiliate, only plow the hot h2o pipe back on. Turn the camera to confront the sink and plow on the faucet. The steam volition reveal another fourth dimension y'all tin can adjust the second floor clock to.

tiny room stories bank water main

tiny room stories bank pipes

tiny room stories bank mirror

Earlier leaving the restroom, there should exist a vent between the mirror and the bathroom stalls, with something within that is simply out of reach. Place the stepladder beneath the vent and use the screwdriver to unscrew the grate, revealing a Sudoku puzzle that was well-nigh completed with the upper right grid encircled.

tiny room stories bank open vent

tiny room stories bank sudoku

Go back to the second floor hallway and adjust the clock to match the fourth dimension drawn on the mirror. As soon as you become the hands into position, the "Time" portion of the "Time is Money" writing should flip to reveal a five-digit code. This code corresponds to the rubber in the conference room, but thanks to the screwdriver demolition from earlier, the keypad is malfunctioning. All the keys will input the number after it: pressing "5" means "6", pressing "2" means "3", and so on. Therefore you volition have to input each number in the code one digit back in order to unlock the prophylactic, with "0" going to "9". The safe itself contains the financial report, with the second page having the countersign to the front desk reckoner.

tiny room stories bank new code

tiny room stories bank code shift

tiny room stories bank report

Return to the commencement flooring and carefully input the countersign past tapping the corresponding number until it reaches the value on the written report. Unlocking the computer will grant you lot admission to the vault room. The vault is protected by ii keypads, and there should exist a xanthous key on a nearby desk-bound.

tiny room stories bank vault room

tiny room stories bank vault desk

The first keypad on the gate has bare keys, and its lawmaking is based on the Sudoku puzzle you plant in the restroom. As a quick refresher, the main goal of Sudoku is to fill each row, column, and grid space with all the numbers from 1 to nine, ensuring none are repeated. You lot can endeavor solving this puzzle yourself to uncover the code, but if you are having trouble, the missing numbers are, from top to bottom, 1, 3, and 5. The numbers in that grid space are the order in which each cardinal on the first keypad must be pressed. Follow the grid to unlock the gate, leaving you with another keypad that secures the vault. You can find the solution back at the conference room, so go back at that place, remembering to have the yellow cardinal with you.

tiny room stories bank vault code

tiny room stories bank vault paper

In the conference room, press the button of the secret compartment to return to the shelves. The xanthous key unlocks the door on the left shelf, revealing a sail of paper with odd symbols from height to bottom. These symbols tin can exist decoded via the screensaver found on the computer nearby, just for those having trouble translating those symbols, the code is displayed below.

tiny room stories bank vault solution

With the vault unlocked, your last objective in the bank is to detect the condom deposit box that matches upwardly with the key you picked upward from your father'due south business firm. One of the walls should take a chart explaining how to locate the deposit box you lot desire:

tiny room stories bank deposit label

– The start digit ranges from one to 3 and directs you to the specific wall of deposit boxes your fundamental belongs to;
– The 2d digit ranges from 1 to 6 and denotes the row where your eolith box is; and
– The concluding ii digits range from 01 to 08, indicating which column your deposit box falls under.

If you are having trouble deciphering how the deposit boxes are arranged, we have the location of the box that the key unlocks. Within the deposit box is a bank check signed by your father, donating a rather large sum to the church. Whatever that coin was for, your investigations now direct you to the church in town.

tiny room stories bank deposit answer

tiny room stories bank deposit check

Chapter 3: The Empty Church building

tiny room stories church entrance

tiny room stories church board

Y'all park your car nearly the entrance of the church, and the forepart door is thankfully unlocked this time. Before you enter, we recommend turning the camera to look at the nearby billboard showcasing a car for auction. Take note of the numbers written in black; these volition come up into play while you are inside the church building. The church itself has all its lights turned off, with no evidence of any recent sermons. Yous tin can turn the lights back on via a switch at the far cease of the room if you lot are having a petty trouble looking around.

tiny room stories church in dark

tiny room stories church piano

You can play effectually with the piano if you want, but recall to collect the candle (candle 1) that is on top of the piano. There are seven candles in total to find around the church building, all of which are used in some other puzzle.

tiny room stories church symbols 1

tiny room stories church symbols 2

Hanging effectually the church are five paintings with symbols on them, three of which are on the aforementioned wall, and rotating the camera shows a locked box next to the church entrance. The box uses the symbols as its code but it does not tell you what order you should put the symbols in. Motion the camera to the 3 paintings and tap the one in the middle, revealing an arrow pointing the club of the box'south code. Unlock the box to find a black cardinal.

tiny room stories church symbols arrow

tiny room stories church key box

There are a couple of bookshelves in the church, and one of them has another candle (candle 2) to pick up. Get both candles and the central before heading deeper into the church.

tiny room stories church book shelves

tiny room stories church backroom

In the church's backroom, go to the dresser and open the upper correct drawer where y'all will detect another candle (candle 3). Next to the drawer is a locked room under the stairs and a chair next to the stairs. Move the chair away to find a sheet of newspaper indicating a pair of pews that accept to be moved in sure positions, using the cross for reference.

tiny room stories church dresser

tiny room stories church pew note

Across the room should be a desk with another candle (candle 4) lying on top of it and a locked estimator. Turning the camera should show a car like to the one featured on the billboard exterior, and sure enough, the billboard numbers written in blackness serve every bit the password to the computer.

tiny room stories church desk candle

The reckoner has two options for y'all to select: controls that open a guarded box with three key slots and an electronic mail that prints out an admission code. That blackness cardinal you found earlier is one of three keys that fit into those slots, and the admission code volition be played using the pianoforte exterior. At that place is also a notation on the desk mentioning glowing ink, which is related to the piano puzzle. Brand certain you have opened the box and collected the access code earlier heading dorsum to the church.

tiny room stories church camera

tiny room stories church desk print

Back in the church, play the access code on the piano to open up a subconscious shelf behind the cantankerous. The shelf has a locked compartment with four dials, each with its own fix of lines, another candle (candle 5) for yous to selection upwardly, and some books with a iii×3 grid of dots on their covers. Plough off the church lights to reveal glowing ink drawn on the dots, some of which friction match the lines fatigued on the dials in unlike orientations. Turn the dials to match the lines to the dots, simply go on in mind that two of the related books are flipped upside-down. Their patterns must be turned accordingly. Matching the dials unlocks the compartment where you will discover another blackness key. Pick that upwardly and render to the backroom.

tiny room stories church secret shelf

tiny room stories church secret glow

tiny room stories church secret key

The door leading under the stairs merely has a elementary deadbolt keeping information technology shut, and then simply unlock it to go inside. The modest room only has a lamp, an end table, and a locked trunk, with the end table's drawer containing i more candle (candle 6). Grab it and head to the attic in a higher place.

tiny room stories church stairs door

tiny room stories church stairs room

tiny room stories church stairs candle

In the attic is an empty candelabrum with a locked box underneath it. This is flanked by two metallic shelves. The candles yous accept collected throughout the church become here, but there is nonetheless one more candle unaccounted for. That candle is located in a small crate on summit of the left shelf (candle vii). With all seven candles accounted for, we can exercise the candelabrum puzzle.

tiny room stories church attic

tiny room stories church attic candle

The main goal of the candelabra puzzle is to notice the candle holders that are weighed down by the candles; in that location are twelve candle holders in total. You can tap each band of candle holders to cycle to ones that are too far away for you to interact with, and because of that we cannot give yous the verbal candle holders that are affected. All nosotros can say is that the lower band uses three candles and the upper ring uses 4 candles. One time all the candles are in position, the compartment under them should unlock, giving you a brown fundamental. Moving back to the shelves, go to the left shelf where yous will find some other sheet of paper depicting a pair of pews in a position that should NOT be followed. Selection that up, and continue to the bell belfry on the other terminate of the attic.

tiny room stories church attic puzzle

tiny room stories church attic key

The bell tower is cypher special, bated from the onetime bell on the ceiling that might fall off whatsoever moment now. Ring the bell enough times and the bell falls from the ceiling and through the flooring, landing in the church building below. There is good reason for this, just head back downstairs.

tiny room stories church attic bell

Return to the room under the stairs and use the brown key to unlock the trunk, finding some other pew pattern and a locked box with a keypad. Viewing the locked box'due south underside reveals iv rectangles scratched on the surface, which match the shape of four paintings hung close to the stairs. Following the guild of the rectangles, input the lawmaking to unlock the box and observe the last black key. Return to the church.

tiny room stories church stairs trunk

tiny room stories church lock box

tiny room stories church paintings

Back at the church building, you should see the fallen bell on the opposite end of the pulpit. Turn the camera around to expect at the bong's underside, and you should find a sheet of newspaper stuck to the inner surface. That paper holds the concluding pew pattern you need and with all four sheets, you can arrange the pews in the positions depicted. Retrieve to rotate the camera so that the cross is in the same place as the sheets, otherwise yous might terminate up putting the pattern upside-downward.

tiny room stories church bell fall

tiny room stories church pews

Once the pews are in place, caput to the pulpit and open up the Bible, revealing a hidden lever. Pull it, and if the pews are in the right spots, a surreptitious staircase descends to a room nether the church building. This room houses that box you saw on the estimator, and if the box is open up, you can use the three blackness keys to unlock the door nearby, revealing some ancient ruins.

tiny room stories chuch switch

tiny room stories church underground

There should exist a pair of stone doors that do not budge, and beyond those doors is a shelf with a sledgehammer on it. Pick up the sledgehammer and the map shut to the entrance, which depicts some maintenance tunnels under the streets. The wall behind the map is weak, so use the sledgehammer to intermission open up the wall and enter the next chapter.

tiny room stories church ruins

tiny room stories church smash

And that concludes the commencement part to our Tiny Room Stories walkthrough guide. If you have any secrets to share with united states of america, please let us know in the comment section. Stay tuned for our second role of Deed One, have fun, and game on!

Tiny Room Escape Game Walkthrough,

Source: https://www.levelwinner.com/tiny-room-stories-walkthrough-part-1-a-complete-guide-to-uncover-the-mysteries-of-redcliff/

Posted by: brucebuthapich39.blogspot.com

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